All patch notes

Update

This update adds a “Tutorial” where you can practice playing as a streamer and as a traitor on your own. We've also reworked rules such as the “Forced gaze” trap, the manifestation gauge, and the penalty for going without photos.

Patch highlights

What's new

  • Added “Tutorial” to the left column of the title screen. You can practice playing as a streamer and as a traitor on your own by actually playing. Each role has 3 chapters, and you can start from any chapter you like. During practice, computer-controlled streamers and manifested forms play the other parts.
    Streamer: Chapter 1 “First Exploration” (Moving, taking photos, SAN and recovery, hiding in lockers), Chapter 2 “When Danger Strikes” (Traps, illusory walls, photographing the manifested form, going down and helping each other up), Chapter 3 “Teammates and the Traitor Hunt” (Staying near teammates, checking info, the pool key, voting, spectating, results)
    Traitor: Chapter 1 “Preparation” (Flying, placing props, cursed objects and traps, haunted houses, then finishing within a full-length preparation), Chapter 2 “Exploration” (Watching traps work, blending in, possessing and taking over, whispering, interference, manifesting), Chapter 3 “Votes and Score” (How voting works and the results after the match)
  • After the update, the first time you reach the title screen you'll be asked “Would you like to play the tutorial?” once (players who have been playing so far are asked once too). Press “Play” to choose which role to practice and start from that role's Chapter 1. Even if you press “Later,” you can start any time from “Tutorial” on the title screen.
  • On the “Play” screen, you can now press the face picture in your profile at the top to choose a character as your profile icon (look for the pencil mark at the top right of the picture). The character you choose is also the one selected first when you enter a room. If someone else has already chosen that character, one of the free characters is picked as before. Changing your character in the waiting area doesn't change your icon. If you haven't chosen an icon, nothing changes.

Changes

  • Changed the “Forced gaze” trap so it no longer stops you in place. Players caught in it can keep walking; only their gaze stays locked onto the point the traitor chose when placing it. We also removed the effect that darkened the edges of the screen (previously, you couldn't walk while caught, and the edges of the screen went dark). How long it lasts and how much SAN it takes are unchanged.
  • The traitor's manifestation gauge now also fills when a prop is photographed and when you use interference (except “Photo jam”), not just from traps (previously it filled only when a trap lowered SAN).
    Props are items placed from the “Props” tab of the Placeable menu (including illusory walls), and the gauge fills each time a streamer photographs one you placed. Interference fills the gauge each time you use it, no matter how many people it hits. As with traps, the gauge fills only during exploration and not while you are manifested.
  • The penalty for going without photos now gets heavier in 3 stages the longer you go without taking a photo. Stages don't stack: when your time without photos ends (by taking a photo, dying, escaping or the match ending), the multiplier for the stage you reached is applied once to your post-match subscribe rate. When you reach the heaviest stage, its multiplier is applied and the count starts over. It applies up to 3 times per match (previously, the same penalty applied each time you went a set time without photos, up to 3 times).
    Time without photos is counted from your last photo (or from the start of exploration at first), including while you are downed. On the results screen, the line is now called “No-photo gaps: N” (N is the number of times it applied). The “No Photo for Ns” banner at the top of the screen now appears only when you reach a stage that applies a multiplier.
  • Increased the distance at which traitors can place traps and other placeables from 8 m to 15 m. The distance for pasting drawings on walls (including in the waiting area) and for selecting and removing placed items is now 15 m as well.
  • When you photograph an illusory wall, the photo circle now fills and the hold sound plays while you hold the button, just like other photo targets. The circle and sound appear only on the photographer's screen. The outline glow and the photographable marker still don't appear.
  • In the traitor's “Scare log,” lines for traps and cursed objects that worked now show the name of the streamer who was caught (previously they showed “Everyone”). The same goes for the Scare log under “Dashboard” in “Open information.”
  • While manifested, aiming at the locker where your own body is hiding now shows “Your own body is inside” (previously nothing appeared). As before, the manifested form can't open this locker.
  • Third-person view now works as follows on your own screen (other players' screens are unchanged). When viewing from behind, your own body is slightly see-through so you can see past it. When viewing from the front, movement and camera controls are reversed in every direction (up, down, left and right).
  • In key bindings, you can now assign “Sprint” to F (the hide-in-locker key) and “Crouch / Descend (out of body)” to Left Shift (previously you were told “Already assigned to F. Choose another control.”, or trying Shift left the old key in place).
    If Sprint is on F, pressing it while the hide-in-locker prompt is shown makes you hide. If Crouch / Descend is on Left Shift, you also crouch (or descend when out of body) while fine-tuning an item's rotation or a drawing's size. If Sprint is still on Left Shift, the two are swapped.
    The “Key Bindings (Traitor)” tab now also shows the waiting-for-input message, the action a key was swapped with, and why a key can't be assigned (previously these appeared only on the “Key Bindings (Common)” tab).
  • Made the death screens easier to read. We removed the red shadow around the edges of the screen when “Fear consumed you” appears, and the blue tint over the screen while spectating afterwards. While spectating, “[name]'s view” now shrinks its text to show the whole name when it's too long to fit, instead of cutting it off with “…”.
  • On the “Map” in “Open information,” the starting room is now called “Entrance” instead of “Starting Point.”
  • The downed state is now consistently called “downed” throughout the game (other terms such as “knockdown” used to be mixed in). The traitor's “Kill” is unchanged.
  • Reworked the tips shown on the loading screen. “Locked rooms” has been corrected to “The pool key” to match the current rules, and the text of “Hiding in lockers” and “Map and objective” has been revised. We added 3 new tips: “Escape,” “Time without photos” and “Photographing the manifested form” (9 in total).
  • The Tips on page 2 (Traitors) of the “Game Rules” window now mention that the manifestation gauge also fills when you use interference and when a prop is photographed. Players who have seen this window before will see it again with an “UPDATE!” tag the next time they enter a room.

Bug fixes

  • Fixed an issue where things mounted on walls, such as classroom light switches, blackboards, picture frames and PA speakers, floated slightly off the wall, and the toilet paper holder in the girls' restroom was sunk into the wall.
  • Fixed an issue where a locker sometimes couldn't be opened when small objects were on the floor in front of its door.

You can't play together with versions from before this update. If you can't get into the same room as your friends, make sure everyone has updated the game to the latest version on Steam.