Patch notes

What changed in each update, newest first.

Update

Changes4
When all of your drawing slots (50) are full, opening the drawing screen while waiting in a room no longer lets you start a new drawing on a blank canvas. Instead, the message “Your drawing slots are full.” appears. Choose a saved drawing from the save menu below to keep working on it. If you choose one you no longer need and remove it with “Delete from slot,” you can start a new drawing.
Bug fixes2
Fixed an issue where, when all of your drawing slots were full, the automatic save of an unfinished drawing (when preparation time ends, when you leave a room, or when a traitor's drawing screen closes on its own) could overwrite your first saved drawing without warning. Now no drawing is overwritten: your unfinished drawing stays until you close the game, and you can pick it up again the next time you open the drawing screen.

Update

This is the first update since Kimodameshi Online launched. Based on your feedback and bug reports, we've added new elements to make the game scarier, made adjustments to make it easier to play, and fixed bugs.

What's new5
Added “Phone ringing,” the bell of an old rotary phone ringing out, and “Kid laughing,” heard right beside you, to the Sound Traps placeables. Both can also be chosen as the “Sound Effect” you attach to a drawing.
Changes8
Of all the interferences, only “Flashlight jam” has had its duration shortened, from 15 seconds to 5 seconds (all other interferences still last 15 seconds). The wait before it can be used again (the “Interference charge time” room setting, 20 seconds by default) is unchanged.
Bug fixes9
Fixed an issue where trying to use a door, curtain or locker near a switch, or helping up a downed teammate, could turn on the classroom lights without you noticing and use up your one use. Now only the thing closest to the center of the screen is used, and helping up a teammate never turns on the lights.