This update adds a quiz that streamers take on during the preparation time, the “Walking anatomy model” cursed object that chases you, and fire extinguishers that put up a smoke screen. We've also revised the escape conditions, how long you can sprint, the room settings' defaults, the key bindings and more.
Patch highlights
What's new
- During the preparation time, streamers now answer a quiz while driving along a mountain road at night (previously, you waited on a tips screen during the preparation time). At each fork, two answers appear on signs to the left and right, and you pick the road you think is correct (A and D by default; you can also click a sign). The questions cover the game's rules and the traitors' tricks, 119 in all.
Correct answers slightly raise your viewers at the start of exploration. The number of questions depends on the length of the preparation time (1 question per 15 seconds), and at the end the car arrives at the school. - Added the “Walking anatomy model” cursed object. It's an anatomy model standing on a pedestal: when someone stares at it (you can change this with “When”), it steps down from the pedestal and chases that person. It opens closed doors and follows them even to other floors. Only photographing it can stop it: photograph it for 1 second (within 8 m), the same as a manifested form, and it stops where it is.
If it catches you, you lose SAN, and for 3 seconds it clings to you from the front and your body feels heavy (your SAN keeps dropping little by little during that time). Up to 5 can be placed per school across all traitors, including those placed with haunted houses (in the Haunted House Editor, up to 5 per set as well). - You can now use the fire extinguishers in the hallways outside the restrooms during exploration (E by default). Using one puts up a white smoke screen with a 4 m radius around it for 10 seconds. Things inside or behind the smoke can't be photographed, and players' name tags are hidden too. While you're inside the smoke, your screen also turns hazy white.
A used fire extinguisher can be used again after 3 minutes (until then, “The extinguisher is empty” is shown). - When you start the game, it now asks “Are you prone to motion sickness?” once, the very first time (players who already play will see it once too). Choosing “Yes” widens the “Field of View” to 120° and sets “Screen shake” and “Photo zoom” to “Reduced” (if you already use gentler settings, they stay as they are).
Added “Photo zoom” and “Scanline effect” to “Display” in Settings. Setting “Photo zoom” to “Reduced” halves how much the screen zooms in when you take photos. Setting “Scanline effect” to “Off” removes the scanlines from your own screen, regardless of the room settings. - You can now paste drawings on the front of the gravestone on the rooftop. You can paste them rotated, too (the size is set so the drawing fits on the front of the gravestone).
- If the Discord app is running on your PC, your Discord profile now shows where you are in the game (Menu, Room, In match, Tutorial, Haunted house editor, etc.) and how many players there are. People who see it get a “View on Steam” button. Your role and states such as being downed or dead aren't shown (you can also turn this off in Discord's settings).
Changes
- Changed the conditions for escaping through the entrance. You can escape once all three of these reach a set number: “the number of requests completed by everyone,” “the number of photo targets photographed by everyone” and “your own viewers” (previously, once everyone together had photographed a set number of photo targets, everyone could escape). Once you reach the viewer target, it stays met even if your viewers drop afterward. The three numbers can be changed with “Escape: requests,” “Escape: photo targets” and “Escape: viewers” in the room settings.
The “Dashboard” in “Open information” (Tab by default) now shows your progress toward the escape conditions at the bottom left and the ranking on the right (as before, the ranking is hidden during the first half of exploration; it now shows “Tallying the ranking”). “Photographed targets” is no longer shown.
We've also updated the “Game Rules” window to match the new conditions. Players who have seen this window before will see it again with an “UPDATE!” tag the next time they enter a room. - Extended how long you can keep sprinting from 6 seconds to 10 seconds. The time to recover from empty to full also changed from 5 seconds to about 8 seconds.
- Increased the distance from which you can photograph a manifested form from 5 m to 8 m.
- In matches with 5 or more streamers, the manifestation gauge you gain from hitting someone with a trap or from your props being photographed is now reduced according to the number of streamers (matches with up to 4 streamers are unchanged).
- Shortened how long the “Forced gaze” trap locks your gaze from 5 seconds to 1 second.
- While you're downed, the timer for the “No photos” penalty now pauses (it continues from where it left off when you get back up).
- “Boo Bear,” the “Moving mannequin” and cursed objects whose “Style” is set to “Approach” now stop in front of walls and closed doors (previously, they could sometimes pass through walls to reach you; they still pass through desks as before).
- Made the desks' collision 8 cm smaller on each side, matched to each desk's orientation, so it's easier to pass between desks. The same goes for the work tables in the Art Room. You still can't climb onto desks.
- Added “Auto” to “Traitors,” “School floors” and “Exploration” in the room settings and made it the default. With Auto, the values are set by the number of players when the match starts (4 players: 2 floors, 7 minutes, 1 traitor; 5 players: 2 floors, 8 minutes, 1 traitor; 6 players: 2 floors, 9 minutes, 2 traitors; 7–8 players: 3 floors, 10 minutes, 2 traitors). The fewer the players, the more likely the school is to be smaller. If you choose a number, that value is used as before (previously, the defaults were 3 floors, 10 minutes and 1 traitor regardless of the number of players).
- Changed “Storage Room (Small)” into a “Changing Room.” Rows of lockers line the left and right walls (you can hide in them like other lockers), there's a pool bench in the middle, and the floor is now white. Photo targets that suit a changing room (“Long wig,” “Forgotten swimsuit,” “A single sandal,” etc.) appear on the bench and the floor. “Storage Room (Small)” rooms in haunted houses you've already made are used as Changing Room rooms.
The “Summer Memories” achievement is now earned by photographing a photo target at the pool (previously, it was earned by photographing a photo target that only appears at the pool; this is because swimsuits and the like now also appear in the Changing Room). - Added a stone-paved porch and steps down to the ground outside the entrance (previously, there was only a single narrow step outside the front doors).
- When you start the game, if there are tutorial chapters you haven't cleared, the tutorial now starts automatically from that chapter after the motion sickness question, before the title screen (in order from the streamer's Chapter 1 to the traitor's Chapter 3; it starts every time you launch the game as long as uncleared chapters remain. Previously, the first launch asked “Would you like to play the tutorial?”). While it has started automatically, choosing a chapter and quitting aren't shown, but you can move on by skipping, and you can leave with “Return to title” in the Esc settings (once you leave, it won't start again until the next launch).
The tutorial and “Preview” in the Haunted House Editor can now be started before connecting to the online services, or even when you can't connect. - Merged “Key Bindings (Common)” and “Key Bindings (Traitor)” in Settings into a single “Key Bindings,” which lists every action used in play so you can change any key (the same goes for the controller). Actions that weren't listed before, such as emotes, chat, spectating, the waiting area and the piano, can now be changed too. Esc and the controller's Menu button can't be changed.
If you assign a key that another action already uses, it's now registered anyway, with a short message telling you which action it overlaps with (previously, the keys were swapped or the binding was refused).
Sending a chat message is now always Enter (the “Chat” key is used to open the chat). The emote screen now shows the key that opens the emote wheel next to its title. - “Field of View” in Settings is now shown as the horizontal angle, 90–120° (previously, it was the vertical angle, 60–90°). The range of what you can see is about the same, and the default is shown as 108°.
- Added “Privacy policy” to the bottom left of the Credits. Links in the Credits and the in-game News (“Open link” and “See more”) now open in your regular browser (previously, News links opened in the Steam overlay).
You can't play together with versions from before this update. If you can't get into the same room as your friends, make sure everyone has updated the game to the latest version on Steam.
